Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 0 unless otherwise noted. Yeah. Borders touching theirs (because distance gives a MASSIVE modifier against acceptance) Send an Envoy to improve relations. All Discussions. Ok, so I need some advice on how to deal with pre-FTL civs, from the way I see it, I've got three option, just study them (passive/active), uplift them which will lead to a protectorate then a vassal and then perhaps integration or lastly, just straight up conquer them. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. I have never had a protectorate become a vassal, but i hear that feeding the protectorate planets, minerals, and energy. #2. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. so they will usually catch up and at some point the protectorate "upgrades" to a normal vassal. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. So for someone like a Ming China or one of the American nations it is a way for them to get to tech faster. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. By: lpslucasps. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. Having industrial tribute is good for that as well. 4. As well as encouraging the spectrum of playstyles Stellaris is otherwise. I get the mechanic from the defensive agreement causing it. They get a significant (i think 80%) boost to research if you already have the tech. Squeezing the most out of your vassals. Releasing your own vassals works great too as long as you make sure they have a decent starting population of 20-40 pops to work with, assuming you. In theory you could keep doing this for a massive vassal/protectorate swarm of perfectly ideologically aligned statelets. However, when they reach 40% of your technology, they are converted into vassal and can now be integrated. So basicly its if you wont to have acess to their space without fighting them but when you cant be bothered to micro their space. Note that the empire pledging secret fealty will NOT join your side if you use other CBs. You could shove up right against one, rival, insult, and claim their systems. min. This highly depends on difficulty, but on Grand Admiral you can make far, far, faaaar more from the AI holding a sector than you holding it and having to pay all the upkeep and empire sprawl etc. 3. The total number of holdings you are permitted, defaults to one on my recent war to make a vassal, is empire wide. everstillghost • 5 yr. for instance), but for every ratio of "your researcher. One was able to win since the defence forces never got healed from previous battles and they got wiped out by my defence fleet in the area and colonised with full fury again. 6. Previously we could form a Federation with a civ that had just proposed to become a vassal or protectorate, then accept the proposal after the Federation was formed, but right after I posted about how nice that combo was someone decided to remove it from the game. Protectorates are the only way to artificially boost influence, at . It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. This is the best way to expand while playing a peaceful government type that does not permit offensive wars. If you're trying to do it diplomatically, it should just be in the list of demands. you always have Subjugation CB if they refuse. PrinceDragonBreath • 7 yr. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military. Open up the “Empires” tab, select the Empire you want to Vassalize, and click on the “Communicate” button. Check out this mod and modify your Stellaris experience. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Toggle signature My Unofficial Patch to Stellaris 2. They turn from protectorate to vassal when they research a x% of your known techs (not sure how much). You can play an Imperialist with the Feudal Society pick much easier and enjoyable. Two ways to get a vassal. ago. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. • 5 yr. Every. That said if you declared the war you should have had the option to choose between vassal and tributary. Yeah, having had a protectorate of my own swallowed by another empire, I'd actually like to see this changed, so that protectorates have the same restrictions vassals do. As such, tributaries are better than subsidiaries, so do not pick megacorp for subsidiaries. When I'm playing as a more warlike empire, vassalization comes much earlier, of course, but having some equally warlike and militaristically competent allies first makes things easy. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. The federation system in Stellaris has much more potential for more interesting things in the context of subservient relations, vassals of various types etc… After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Own a vassal. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. Their main function is to give you some military backup. Im trying to vassalize someone. 5. They can be made plentiful or outright disabled via the galaxy generation options . >> << Vassal is the most controlled type of subject-Empire. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. txt. If they're already protectorates then you're too powerful for them to be of any use to you. You can just stack that up. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). With Feudal Society the overlord-protectorate relationship is a genuine symbiosis, they get tech and a big sibling, I get some extra influence. If you choose a specialist vassal contract, there's a minimum they have to contribute, the maximum can go up to 75%, but there's a minimum obligation the overlord has to contribute to the. #2. • 1 yr. Opinion /trading doesn't increase it. they're very flexible, but require some time to set up. Vassal - the everyman. They have an added benefit of reduced tech cost for the nation on the receiving end. I checked my new vassal and there's nothing specifying said influence input. Doesn't add up. Yeah that makes sense, thanks a lot. I wanted them to expand. After that go in, capture claimed systems and release them as a vassal. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. Mr-H-Saether • 5 mo. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Also I think thralldom (basically being protectorate/vassal hybrid, only possible with Awakened Empires) might be quite handy - you can't colonize but you can still declare wars. Basically it lets all your subordinates expand (the main disadvantage of being a vassal), so long as they serve you, is the idea. You can't control them directly-outside of the tribute they owe, they're largely autonomous. 5. So as a Space Ming you want/need tributaries. Four empires ceased to exist after my crusade. Integration takes decades and (more importantly) costs a lot of precious influence. Depending on how strong you are relatively to either of them. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. They can inherit other types through various shenanigans, but they cannot create their own. There are two types of species that did not achieve FTL in the game: pre-FTL civilizations and pre-sapient species. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. Likewise you should be able to form a federation with your vassals. A vassal cannot colonize new planets. Behave almost exactly the same as a vassal. You have to be SUPER quick though. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. They are always nice to have just for the influence gain. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. #1. Subjugation CB is only there if you are superior in all three categories, so. So, does Hegemony make feudalism obsolete? Does the Hegemony act as a feudal empire's friendzone? If I wanted a "velvet. It makes changes to what they provide to their overlord. This page was last edited on 7 June 2023, at 11:13. ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. ago. Also roleplaying. In my two Stellaris games I never had any protectorate catch up enough in tech to become a vassal. Content is available under Attribution-ShareAlike 3. The protector will reduce the cost of discovered technologies by 50%. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). If you want a megacorp vassal you're going to have to vassalize a megacorp. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. Yes, one vassal may be able to build a powerful enough laser, but. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. But it clearly needs tweaking. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think it's common knowledge by now that AI vassal on higher difficulties is basically useless other than neutering a potential rival and prepping…Revolts and Rebellions: possible to prevent? It seems like revolts, once you get the warning about them, are impossible to prevent. Stellaris Real-time strategy Strategy video game Gaming 2 comments Best RandomScifiFan • 5 yr. If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. You want this as scholar vassals do not demote to protectorate, you can tax them at 75% for science 45% for everything else, they produce massive amounts of science, and you can have holdouts to boost loyalty. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. You get secret fealty CB on their overlord. Hostile ships are bombarding you from orbit, an army of horrible alien terrors are devastating your forces. Umh protectorate can become your vassel and those you can annex. You can let them be autonomous, but ultimate control of the sector still belongs to the player. Things were nice, but they noticed we would eventually surpass them and started integration. by Yaddah_1. I hope this is fixed because the potential for these systems is great!Stellaris 50480 Bug Reports 30904 Suggestions 19154 Tech Support 2899 Multiplayer 377 User Mods. Vassal ai is completely useless. I slowly start to expand in the direction of my new vassal, painstakingly building mining and research stations, and then giving them the systems. The vassal system has a lot of problems, doesn't it? That doesn't prevent the new vassal from starting with it on. So I turned a sector into a scholarium while in a federation. You can release an organic conquest as a vassal as long as you have no machines in the sector, but you. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. 1 to 0. Empire ID. Once you've filled out your specialist roles, this is where most of your vassals end up. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. Protectorate is a special status for vassalized technologically disadvantaged states. This page was last edited on 7 June 2023, at 11:13. Vassels rarely creating any meaningfull fleets. 3), enlightening a species with the observation stations ended in a vassal, not a protectorate. Report. Also, you should be able to release your subjects. 5 per stationed army). mcsproot Apr 14, 2017 @ 1:41pm. That said, having the Galactic Community be able to vote on how vassals are represented could be interesting. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. Edit: Vassal claims on other empires in war should be granted to the overlord and the overlord should decide whether they deserve th e systems at the end of the war. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. Now, that just isn't right. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. Tributaries or subsidiaries (vassals of megacorps) provide ressources. My standard modus operandi was to make protectorates out of smaller, peaceful empires and, well, actually live up to the word "protectorate" and protect them. What's the point of vassalization and integrating vassal? So far I see two ways to take planets from other empires: a) by ceding planets directly and b) by vassaling this empire and then integrating them. Open it with a text editor and change the value of protectorate_tech_threshold from 0. 2 as they do not start with. For everything else, you can manually change the terms of an agreement, but the other party has to accept those terms before. Release them, then declare a war to make them a tributary. Could've sworn they got rid of the whole "defensive pacts in alliances and federations" thing with 1. Playing on 2. The most you can do is integrate them then release them. I've tried looking this up, but either the situation's changed, or there's a lot of bad information out there, because the information out there suggests that Vassals can't expand and don't pay tribute; neither of which appears to be true, given the Vassal options I'm looking at. 25 Badges. Now only empires become. Protectorates get an 80% tech discount helping them catch up. you will be stuck in a defense pact which you can't cancel (since you aren't independent), so you can never break free again, i guess. 1 Answer. Offer Protectorate is what you want. The progenitor hive can release vassals because your offspring is a hive mind in its own right rather then a part of you. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. There is a 60 months timer after vassalization. ; About Stellaris Wiki; Mobile viewA vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. 1. Protectorates become vassals when their tech level catches up to a certain percentage of the overlord’s tech level, and vice versa if the overlord has ludicrously fast research. Once you subjugate AI, it has 0% boost regardless. (Like 80/20) You need to have compatible beliefs. So I guess the title says it all. The protector will reduce the cost of discovered technologies by 50%. Vassals can be absorbed into empire after 10 years. And there's nothing at all on the Diplo screen about it. Vassals are very bad. 4. ReplyIf you use scaling difficulty, AI has 0% boost at 2200 and 100% at the end-game year. In game terms, I prefer vassals of nations. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. It's honestly almost ALWAYS better to conquer and release as a vassal. Stellaris is a game where usefullness heavily depends on the playstyle. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. 1. You can't get the good vassals if you have too much tech, it sucks. They also generate +1 influence per month for their overlord. 3. I don't understand why vassals drain influence. Please note these costs are over and above a base cost of 20 influence points. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. I don't believe that a vassal/tributary can have subjugates themselves so I. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. Trying to vassalize in the mid-late game. 0. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. They get a one sided defense pact with. Pdx needs to fix vassals automatically dropping to protectorate status or allow us to directly gift tech or bonuses beyond research agreements. Protectorates ruin successfully managing vassals. Before that, protectorate-turns-vassal happens with weak cordial empires, and I just play along my federation allies' claim wars. Ryuzenshi • 1 yr. Tehnomaag •. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. Lady Crimson (RIP) Jul 13, 2018 @ 7:34am. ago. Well, in all my games (started in 1. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. Best. But each protectorate grants you +1 influence and becomes a vassal once he catched up in tech. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. honta Apr 7, 2018 @ 6:50am. 0 unless otherwise noted. Well. Now I have grown to the point where I am as powerful as my Overlord. I believe you gain +1 Influence per month for each protectorate you have. Ryuzenshi • 1 yr. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Rord64 Mar 18, 2018 @ 6:06am. Then I released them and ask them if I can become their protectorate. immediately, before your vassal has. Since you want the tributary to join your federation, I doubt this is the case, but nevertheless, waiting for them to turn into a vassal and being integrated is an option . Pacificism has some trade offs but I really like the paradise dome building. But okay. If the game is using "subject" to specifically mean "tributary" in only this case, that deviates greatly from the general use of "subject. The Asimov update makes a further distinction between a protectorate and a vassal. Goods, population, and leaders, can freely teleport from one side of the galaxy to another and there is no means in this game to blockade another empire. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. x. I can't really see why vassalisation wars against equals would be game breaking. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. they won't be too happy afterwards but I don't know if that actually matters in Stellaris (unlike, say, EU4, where disloyal. Protectorate is a special status for vassalized technologically disadvantaged states. My biggest gripe is that empires in the "protectorate zone" are ineligible for bastion, prospectorium, and scholarium. Maybe I experienced a bug in pre-Clarke, then. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. Get them to agree to it themselves, or force them to submit with a war. 0 beta patch I was sad to discover that having a vassal now automatically establishes a defensive act…Eventually, they ask to be my protectorate. You have to move your capital to another planet and if you click the create vassal button afterwards you can create a vassal with your own species owning your former capital world. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. We slowly, methodically, build up our infrastructure. I uplifted the species and they became my vassal. 1. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). Plus, they will eventually become a regular vassal once they advance far enough in technology, so will begin supporting you in their wars. Except, the new fleet comes to their rescue, driving of their invaders, and offering you their protection. [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. Make tons of specialized vassals to stack up their bonuses. on the wrong side of the hyperlane chokepoint will still be possible. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. It's 40%, and a research agreement is the best you can do besides maybe. ago. Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. 5 to 0. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. I generally leave vassals as vassals unless I need the land or they are completely opposed to me. Which is really interesting in MP since it means there isn't much disadvantage in just being someone's protectorate or vassal if. Release the sector as a Vassal, then free it. Unless they're at war in which the option will be greyed out, or they're already someone else's. Thread starter Abdulijubjub; Start date Apr 14,. If you win the war, you'll get the empire as your subject. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Stellaris needs a mature galaxy option in game set-up. This is a problem because Stellaris does not respect borders or distance except for moving ships. . Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. I immediately got the "Ask them to be a protectorate" option. If you declare war, they automatically declare war on the same people, etc. bane_howlingmoon Mar 18, 2018 @ 5:42am. If Overlords could micro manage the empire types of their vassals then it would defeat half the reasons why the changes were made in the first place. You mainly get them by releasing empires from other empires. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. •. After that you can propose changes. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Vassals won’t claim new systems unless you have the Feudal Society Civic. Conquest is better, but vassals are fun for role playing. This mod-collection is created to make playing with Vassals, Tributaries, Protectorates and Subsidiaries. 3,600 days is 10 years in Stellaris. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. If you win, the old empire will remain and will just change ethics. It's small vassals that are completely useless. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Legacy Wikis. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. Well it depends. The opinion trading modifier doesn't change that. Tributary vs Vassals Stellaris DebateProtectorates are like vassals, except: 1. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. 0 unless otherwise noted. well. 53 Badges. What I find works best is to determine what vassal it is then determine what role suits them best. After that go in, capture claimed systems and release them as a vassal. So, if you have enough influence, you can brute force the change. Although to be honest influence is one of the few. Vassal Contracts Unleashed - Maximum Taxation Submod --- Credits and Thanks to the Stellaris Modding Den ---NotNitehawk, her help with the `Possible` blocks allowed me to overwrite them much more cleanly than my original approach, granting the player much more freedom and the AI far fewer unwanted changes in behaviour. And maybe a vassal could be made to give you some tribute. Stellaris Wiki Active Wikis. My stability and anti-crime is more than enough to deal with the. They get 80% reduced tech costs on every tech you've researched. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. #3. So as long as all the systems you want to give are adjacent to each other and one is adjacent to your protectorate, you should be able to transfer them, but it will require multiple trade deals to do so. . I have a vassal (of type Vassal, not Protectorate). Protectorates for the influence. srlapo • 6 yr. Heck if they like you enough they may even be amicable to becoming a tributary. 5. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". Reply. Subjugation agreement and pops. Going by the Blorg stream, vassals work pretty much the same as they do in EU4. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. Razorblade May 18, 2022 @ 1:32pm. Progenitor is best for late game, since you can do vassal silliness. It is okayish. Vassal builds own fleet and with domination increases your fleet cap. Allowing feudal civics to support stronger vassals. A vassal is directly controlled by an empire, whereas a subject pays tribute. It is a safe relation for getting value out of other empires without having to conquer them, thus enabling you to conquer others with the resources and influence you otherwise would be using against Vassal A. And, if they don't have the influence they are forced to accept. Of course you can see everything from the standpoint of max. Without it all vassals are good for are buffer states. If you use this CB, the former subject will join your side in the war. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. unless they say no, because they can do that. It was fun seeing Sorann attack his ex-federation member. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Description Stellaris - Player's Protectorate becomes AI empire's vassal WITHOUT war [3. Vassalization request towards a Machine Intelligence empire. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. You can, if you get the feudal empire perk. We can negotiate, and renoegotiate the terms of our agreement. It's small vassals that are completely useless. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. 5 loyalty (0. Subjugation war type will automatically create vassals from the territories captured. ago. Tributaries are also nice if they have good economy. If you want to just get them as a vassal all you need is. )A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. Have your vassals all follow your doomstack. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. Content is available under Attribution-ShareAlike 3. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. Yes, one vassal may be able to build a powerful enough laser, but. Then after a while this vassal demoted itself to a protectorate, I guess?There's the standard vassal contract, it allows you to set taxes from and obligations to the subject freely, but with the limit of +/- 45% of the resource. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. " Ironically, 'Dissolve this Alliance' option is also grayed out, it says "We are a subject, it's not up. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). Vassal Contracts are a massive new feature of the Stellaris 3. Can not transfer a system to protectorate. Protectorate can not be integrated into your empire. In my WC run I made Ming who controlled half of Asia. And the nature of Stellaris is that the weak get weaker and the strong get stronger, so even with the cheats their situation is just going to get worse. Normally of course to open a branch office, you need a commercial pact with the recipient. 25 influence a month, and you can integrate them if you want. VolusVagabond • 3 yr.